Added highlighting to strategy scene, now interactive objects highlight when you hover mouse over them, just like in combat. This was on the books for a while, I had most of the code in place, so it was a fairly simple win.
Past week Joao was working on creating environments for Komrade’s combat scenes. Process: create environment thumbnails we agreed to choose 3 to take forward these 3 will get gray blocking, creating a feel for what the scene will look like in 3d blocks are painted to represent colour from thumbnails replace blocks with actual props […]
Trying to figure out the right level at which water should flood the world
Joao was doing concept art for combat scenes in Komrade