Might is Right

Patch 1.3

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This patch brings unit training feature. From now on, when you visit a settlement you will notice “Train Units” button. If you press that – you will be taken to the Training screen In the training screen you can train your units up to a certain level by spending money. The level to which you […]

Might is Right

Patch 1.2.1

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1. Fixed a pathing bug that would cause the game to freeze in some cases.2. Animations for loot and achievements are not independent of the “game time” and will not just hang while you’re checking your inventory.3. Fixed minor UI layout problems, things should look a bit more clean.4. Fixed UI bug where when you […]

Might is Right

Patch 1.2

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1. Changed Armor mechanic. It no longer provides 1:1 damage reduction, the formula now has diminishing returns. What this means is that armor will provide less damage reduction in general, but its usefulness will remain constant. If you have 0 armor, and you get 5 armor – it will reduce the damage you used to […]

Might is Right

Version 1.0 is here!

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Hello lovely folks! We are proud to bring you the official release of our game, with this release we have made the game feature-complete! This update brings 3 things:1. Strategic AI, enemy will throw heroes against you, you will have to defend yourself or be overwhelmed.2. Complete Chinese localization.2. 198 changes with bug fixes and […]

Might is Right

Upcoming features!

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It’s been a month since the last update, so I wanted to provide a bit of an overview of what we’ve been up to during this time. Currently, there are 3 major things we are working on:1. Additional class mechanics, we felt that there is a lot of room to differentiate sub-classes further, so we’re […]

Might is Right

Initial language support

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We’ve been working on translating our game into other languages over the past months, so far only 2 languages are completed: English(British) and Russian with 1 more language being incomplete with some of the texts still missing. Today we’re putting out these translations into players’ hands. If you are playing from a browser – the […]

Might is Right

Language selection

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Small update. Added language selection button and shifted streaming priority on language files to make sure that they are loaded early, so game texts appear without a large delay. This mostly affects people with a slow internet connection.

Might is Right

Teaching gameplay with cursors

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I haven’t given it much thought in the past, but the cursor is a powerful tool to communicate gameplay. When you see a piece of┬ácolored text with an underscore, you think “it’s a link”, because that’s what most websites display their links as. You know if you click that thing – you will most likely […]