Creating Combat Environments Thumbnails

Past week Joao was working on creating environments for Komrade’s combat scenes.

Process:

  • create environment thumbnails
  • we agreed to choose 3 to take forward
  • these 3 will get gray blocking, creating a feel for what the scene will look like in 3d
  • blocks are painted to represent colour from thumbnails
  • replace blocks with actual props (tbd)

here are the results so far:

from the above K,G,B were chosen, obviously.

  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Here are the current in-game versions:

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