Past week Joao was working on creating environments for Komrade’s combat scenes.
Process:
- create environment thumbnails
- we agreed to choose 3 to take forward
- these 3 will get gray blocking, creating a feel for what the scene will look like in 3d
- blocks are painted to represent colour from thumbnails
- replace blocks with actual props (tbd)
here are the results so far:
from the above K,G,B were chosen, obviously.
Here are the current in-game versions: