Might is Right

Reworking the model import pipeline

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Just a quick update. I’ve been working on getting new set of models into the game. Doing that I ran into a very common problem – models tend to have arbitrary hierarchies and transforms. For context, the game is built on a custom engine that I’ve been working on over the past 6 years or so. […]

Might is Right

Talent and Status Effect update

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Our game designer has reworked the talents and status effects based on some of the player feedback to use whole numbers for fixed bonuses to:– ability power– health– absorption These changes should make the game a little easier to understand and respective effects a bit more satisfying. Let us know what you guys think!

Might is Right

Introducing new game mechanic

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We’re currently in the process of major overhaul of talent trees. As part of that work, we’re introducing a new combat mechanic: healing effectiveness. It’s a new stat which modifies how well healing works on a given unit. Some of the new talents will reduce that and some will increase it, to make healing more interesting.

Might is Right

Minor bugfixes

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A couple of bugfixes and tweaks – AI logic has been adjusted a bit, you should see fewer poor decisions being made – Rounding error is in awarded experience calculation, there were some ugly looking decimal fractions there, these are now gone  – After reworking of combat text, there were instances where it would freeze […]

Might is Right

Balance Update

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We have had a lot of feedback about how easy the game is in the beginning. This was by design, but it looks like we went too far off the mark. So in this update, we have increased the early game difficulty a little.  Squad capacity has been reduced:– lvl 1: 2 down from 3– […]

Might is Right

Added stat breakdown tooltip

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Over the past few days, we received a few requests to be able to see how much talents are affecting your characters, so I added stat breakdown to the tooltip.  It’s super simple, it only shows you base and bonus values, so hopefully it will be easy to understand. Let me know what you think!