Might is Right

The Lute

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We’re proud to announce the release of a major update: “The Lute”. Buffers (Troubadour and Trobairitz) have received two new talents:1. “Grand Heroism”. Increasing the effectiveness of the main buff.2. “Catch Sirvente”. A mocking song, making enemies initially a little stronger and faster, and then – weak and slow. The changes are live, so let […]

Might is Right

The Arrow

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We’re proud to announce the release of a major update: “The Arrow”. Hero Archer (Marquis and Marquise) and Mercenary Archers have both received many new interesting talents. The theme of these new talents revolves around increasing Damage, Armour Piercing, and Absorption Piercing, as well as abilities to debuff their enemies. New Talents Here are a couple of examples of […]

Might is Right

Strategy AI: Threat evaluation

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Working on strategic AI. The idea is to create dynamic enemies that would move around the map and generally make players’ lives a misery. To be able to do that, AI will need to figure out where to go. I’m currently working on implementing a threat map, here is a color-coded sample. As an AI agent, you need […]

Might is Right

The Hammer

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We’re proud to announce the release of a major update: “The Hammer”.  If you have been following our development updates, then you know that we have been preparing a number of changes for a release for the past couple of weeks.  The changes include:– major overhaul of hero warrior class (Baron and Baroness), a bunch […]

Might is Right

Completed rework of warrior talents

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We’ve been working on talent rework for a while. 1. The heroes have new delicious talents that affect all units in the squad. 2. Each talent branch, leading to “Mass Inspiration”, received one additional talent, strong and very attractive. For example, temporary protection against damage, mass regeneration or increase in lifestealing. Having learned the “Mass […]