Working on strategic AI.
The idea is to create dynamic enemies that would move around the map and generally make players’ lives a misery. To be able to do that, AI will need to figure out where to go.
I’m currently working on implementing a threat map, here is a color-coded sample.
As an AI agent, you need this kind of information to know where to go and which areas to avoid. While working on the basic algorithm, I found this article by Rodolphe Vaillant very educational: