Might is Right

Increasing the character roaster

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Over the past couple of weeks, we have been working to bring a number of new characters into the game.  These characters are not intended as entirely new archetypes, instead, they will be branches of already existing characters. For example, as a complement to currently existing Mage character, there will be a complimentary class that […]

Might is Right

Balance re-work

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After a lot of internal discussions, we are adding passive effects to all in-game units, this allows us to make units more different from one another. After doing a lot of play-testing, we have come to the conclusion that the game was simply too easy. Your character was always ahead of the enemy in terms […]

Might is Right

The Wand

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We’re proud to announce the release of a major update: “The Wand”. Hero Mage (Viscount and Viscountess) and Mages have received eight new talents. “Water Shield” and “Water Guardian” minorly heal mage and allow them to regenerate part of their Health. “Ice Shield” and “Ice Guardian” increase mage absorption and slow down their enemies. “Air […]

Might is Right

The Balm

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We’re proud to announce the release of a major update: “The Balm”. Hero Healer (Earl and Countess) and Herbalists have both received new talents. “Life Shield” and “Life Guardian” use delayed healing, restoring part of Health immediately after being harmed. “Thorns” inflict minor damage any enemy, attacked the healer. “Vines” slow down enemies, attacked the […]

Might is Right

Rendering engine overhaul

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This change has been in the works for a while. The main benefit is twofold:1. Improved performance. About 30% more fps2. Elimination of jagged edge artifacts on particles The graphics engine uses deferred rendering. There are 2 frame buffers that are required: Color and Depth. Previous Depth buffer was built in a separate rendering pass, […]