Upcoming features!

It’s been a month since the last update, so I wanted to provide a bit of an overview of what we’ve been up to during this time.

Currently, there are 3 major things we are working on:
1. Additional class mechanics, we felt that there is a lot of room to differentiate sub-classes further, so we’re working on that. After this is done – you will see a lot more difference between male and female versions of each character class. Mostly it’s about choices, talent trees will have a distinct specialization to them that is different for both male and female.
2. Strategic AI. This has been in the works for over 3 months now, but we’ve really close to completion. The initial implementation is complete, and now we’re doing testing and polishing. Strategic AI will bring dynamic enemies into the game that will spawn around the map and put pressure on the player, forcing you to make choices more carefully. This has been a “killer feature” for us, and after a lot of discussions, we’ve settled on it being a pre-requisite for an official release. So it’s a big deal for us.
3. Proper Chinese translation. Existing Chinese translation is not complete, a lot of text is still missing, we want to bring the game to as many people as we can, and additional languages help a lot with that.

That’s it for now, we will be rolling out strategic AI in the near future, so keep an eye out. Thanks to everyone who’s been supporting us in the development so far, we hope you’ll enjoy the future content!

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