Might is Right

Teaching AI to defend settlements

Posted on

After the introduction of the Strategic AI we had a problem: enemy would capture the player’s settlement, but then leave it empty and undefended. It’s pretty boring to have to spend your turn just to take back an empty settlement. Quite unrewarding. So I have spent some time creating an AI module that allows the […]

Might is Right

Prediction UI

Posted on

When we started out work on Might is Right, it was intended to have really simple combat mechanics. Over the years, this vision has changed to where now the combat is quite intricate with many stats, modifiers, triggers and effects to keep track of. Various testers told us “Hey, it would be so cool to […]

Might is Right

Dialogue system

Posted on

I’m happy to announce that we have created a dialogue system for the game. It’s going to be rolled out over the next weeks as @narzina is working hard on adding the story into the game. The system supports: lines of dialogue NPC names Images (such as portaits) Choices Scripted actions, such as giving reward […]