When we started out work on Might is Right, it was intended to have really simple combat mechanics. Over the years, this vision has changed to where now the combat is quite intricate with many stats, modifiers, triggers and effects to keep track of.
Various testers told us “Hey, it would be so cool to know how much damage I would do if I attacked that guy”. We were worried that this would take away from the game experience, after all – it is a core part of the strategy, figuring out what consequences your actions will have. We are now at the point where there are is so much else going on, that it makes sense to help the player with this mental arithmetic.
We have created a prediction UI, this UI uses parts of our AI logic to predict the outcome of an action and show you what’s going to happen. Here are a couple of example:


We want to make sure that you, as a player have fun playing the game, hopefully by simplifying this kind of mental arithmetic we are simplifying the game in the right direction.
Let us know what you think, is this something you personally enjoy or does it seem like too much help?