Meep game engine (our engine) has a concept of a path. A path is something that an object can follow, like an arrow flying from point A to point B, or a character walking somewhere.
We want to add some birds into the game, and the easiest way to do that is using these paths. However, until now all paths were created in code, it makes sense most of the time, but for flying creatures we want to have more of an artistic control. So, we need to be able to edit those paths in the game editor. A very simple editor was created for that purpose.