Might is Right

Introducing new game mechanic

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We’re currently in the process of major overhaul of talent trees. As part of that work, we’re introducing a new combat mechanic: healing effectiveness. It’s a new stat which modifies how well healing works on a given unit. Some of the new talents will reduce that and some will increase it, to make healing more interesting.

Might is Right

Minor bugfixes

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A couple of bugfixes and tweaks – AI logic has been adjusted a bit, you should see fewer poor decisions being made – Rounding error is in awarded experience calculation, there were some ugly looking decimal fractions there, these are now gone  – After reworking of combat text, there were instances where it would freeze […]

Might is Right

Balance Update

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We have had a lot of feedback about how easy the game is in the beginning. This was by design, but it looks like we went too far off the mark. So in this update, we have increased the early game difficulty a little.  Squad capacity has been reduced:– lvl 1: 2 down from 3– […]

Might is Right

Added stat breakdown tooltip

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Over the past few days, we received a few requests to be able to see how much talents are affecting your characters, so I added stat breakdown to the tooltip.  It’s super simple, it only shows you base and bonus values, so hopefully it will be easy to understand. Let me know what you think!

Might is Right

Reworked floating combat text

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Floating combat text is a bit of an art-form, I think. I added a couple of features to it to make it look better. – text gets a random offset within a small area, which makes several messages appearing at the same time look better, as they don’t stack on top of one another – […]

Might is Right

Creating Combat Environments Thumbnails

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Past week Joao was working on creating environments for Komrade’s combat scenes. Process: create environment thumbnails we agreed to choose 3 to take forward these 3 will get gray blocking, creating a feel for what the scene will look like in 3d blocks are painted to represent colour from thumbnails replace blocks with actual props […]