Might is Right

Teaching gameplay with cursors

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I haven’t given it much thought in the past, but the cursor is a powerful tool to communicate gameplay. When you see a piece of colored text with an underscore, you think “it’s a link”, because that’s what most websites display their links as. You know if you click that thing – you will most likely […]

Might is Right

Wind of change

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Today we are proud to bring you a major update dubbed “wind of change”.  We have been hard at work on this patch for almost a month. This update touches almost every aspect of gameplay, here are just a few things you can expect to find: New classes. Number of classes in the game has […]

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Increasing the character roaster

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Over the past couple of weeks, we have been working to bring a number of new characters into the game.  These characters are not intended as entirely new archetypes, instead, they will be branches of already existing characters. For example, as a complement to currently existing Mage character, there will be a complimentary class that […]

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Balance re-work

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After a lot of internal discussions, we are adding passive effects to all in-game units, this allows us to make units more different from one another. After doing a lot of play-testing, we have come to the conclusion that the game was simply too easy. Your character was always ahead of the enemy in terms […]

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The Wand

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We’re proud to announce the release of a major update: “The Wand”. Hero Mage (Viscount and Viscountess) and Mages have received eight new talents. “Water Shield” and “Water Guardian” minorly heal mage and allow them to regenerate part of their Health. “Ice Shield” and “Ice Guardian” increase mage absorption and slow down their enemies. “Air […]

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The Balm

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We’re proud to announce the release of a major update: “The Balm”. Hero Healer (Earl and Countess) and Herbalists have both received new talents. “Life Shield” and “Life Guardian” use delayed healing, restoring part of Health immediately after being harmed. “Thorns” inflict minor damage any enemy, attacked the healer. “Vines” slow down enemies, attacked the […]

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Rendering engine overhaul

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This change has been in the works for a while. The main benefit is twofold:1. Improved performance. About 30% more fps2. Elimination of jagged edge artifacts on particles The graphics engine uses deferred rendering. There are 2 frame buffers that are required: Color and Depth. Previous Depth buffer was built in a separate rendering pass, […]

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The Lute

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We’re proud to announce the release of a major update: “The Lute”. Buffers (Troubadour and Trobairitz) have received two new talents:1. “Grand Heroism”. Increasing the effectiveness of the main buff.2. “Catch Sirvente”. A mocking song, making enemies initially a little stronger and faster, and then – weak and slow. The changes are live, so let […]

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The Arrow

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We’re proud to announce the release of a major update: “The Arrow”. Hero Archer (Marquis and Marquise) and Mercenary Archers have both received many new interesting talents. The theme of these new talents revolves around increasing Damage, Armour Piercing, and Absorption Piercing, as well as abilities to debuff their enemies. New Talents Here are a couple of examples of […]