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Might is Right

Inverse Kinematics for Character Animation

Posted on November 16, 2019November 18, 2019

I’ve been having issue with floating feet for a long while, so I figured I’d try adding inverse kinematics and blending it with the animation to place character’s feet onto the ground. Here’s a small video of the working solution. The solution is not only for feet, it will work on any 3 bones using […]

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