Might is Right

Managing tons of effects

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It is theoretically possible to get more than 50 effects on a character, from potions, talents and various other sources. This kind of situation is rare, but it gets more and more likely as the game progresses and the player accumulates power. A simple way is to hide some of that information Now, if you […]

Might is Right

Difficulty options

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Today we added difficulty setting to the game. Traditional choice is to offer pre-defined levels such as: easy normal hard We wanted something a bit more flexible, and something that would offer more information to the player about what it actually means to play on an easier/harder level. Our difficulty options come as a set […]

Might is Right

Prediction UI

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When we started out work on Might is Right, it was intended to have really simple combat mechanics. Over the years, this vision has changed to where now the combat is quite intricate with many stats, modifiers, triggers and effects to keep track of. Various testers told us “Hey, it would be so cool to […]

Might is Right

Dialogue system

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I’m happy to announce that we have created a dialogue system for the game. It’s going to be rolled out over the next weeks as @narzina is working hard on adding the story into the game. The system supports: lines of dialogue NPC names Images (such as portaits) Choices Scripted actions, such as giving reward […]

Might is Right

Patch 1.3

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This patch brings unit training feature. From now on, when you visit a settlement you will notice “Train Units” button. If you press that – you will be taken to the Training screen In the training screen you can train your units up to a certain level by spending money. The level to which you […]